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The Ultimate Guide to Human Zbuilder Plugin For 3ds Max 2010-2012


Human Zbuilder Plugin For 3ds Max 2010-2012: A Powerful Tool for Creating Realistic Human Characters


If you are a 3D artist, animator, or game developer, you know how challenging it can be to create realistic human characters for your projects. You need to have a lot of skills, time, and resources to model, sculpt, texture, rig, and animate human characters from scratch. And even then, you may not be satisfied with the results.




Human Zbuilder Plugin For 3ds Max 20102012



But what if there was a way to create stunning human characters in minutes, without any hassle or compromise? What if you could have access to a library of ready-made human models that you can customize and tweak to your liking? What if you could export and render your human characters in any software or engine you want?


Well, there is a way. And it's called Human Zbuilder Plugin For 3ds Max 2010-2012.


Human Zbuilder Plugin is a powerful tool that allows you to create realistic human characters in 3ds Max with ease. It is a plugin that integrates with ZBrush, a popular digital sculpting software, and lets you load, edit, and export human models from ZBrush to 3ds Max. You can use Human Zbuilder Plugin to create human characters for any purpose, whether it's for animation, illustration, game development, or VR/AR.


In this article, we will show you what Human Zbuilder Plugin is, how to use it, and some tips and tricks for getting the most out of it. By the end of this article, you will be able to create amazing human characters with Human Zbuilder Plugin in no time.


What is Human Zbuilder Plugin?




Human Zbuilder Plugin is a plugin that connects 3ds Max with ZBrush and allows you to create realistic human characters in 3ds Max using ZBrush models. It was developed by Tsvetomir Georgiev, a 3D artist and instructor who has worked on projects such as Avatar, Terminator Salvation, Conan The Barbarian, Wrath Of The Titans, and more.


Human Zbuilder Plugin works by loading pre-made human models from ZBrush into 3ds Max. These models are based on high-resolution scans of real people and have realistic proportions, anatomy, and details. You can choose from different ethnicities, genders, ages, and body types. You can also customize the models by changing their skin color, eye color, hair color, facial features, body shape, and more.


Once you have your desired human model in 3ds Max, you can export it as an OBJ file or as a V-Ray proxy. You can then render your human character in any software or engine that supports OBJ or V-Ray proxy formats. You can also use Human Zbuilder Plugin to generate normal maps, displacement maps, specular maps, diffuse maps, and SSS maps for your human character.


The features and benefits of Human Zbuilder Plugin




Human Zbuilder Plugin has many features and benefits that make it a great tool for creating realistic human characters in 3ds Max. Here are some of the main features and benefits of Human Zbuilder Plugin:



  • It saves you time and effort. You don't have to model, sculpt, texture, rig, and animate human characters from scratch. You can use the ready-made human models from ZBrush and customize them to your liking.



  • It gives you flexibility and control. You can adjust the human models to fit any style, mood, or genre. You can create realistic, stylized, cartoonish, or fantasy human characters with Human Zbuilder Plugin.



  • It enhances your creativity and quality. You can use Human Zbuilder Plugin to create human characters that are unique, original, and expressive. You can also use the high-quality maps and proxies that Human Zbuilder Plugin generates to render your human characters with stunning details and realism.



  • It supports multiple platforms and formats. You can export your human characters as OBJ files or as V-Ray proxies. You can then use them in any software or engine that supports these formats, such as Maya, Blender, Unreal Engine, Unity, Sketchfab, and more.



The requirements and compatibility of Human Zbuilder Plugin




Human Zbuilder Plugin is compatible with 3ds Max 2010-2012 and ZBrush 4R4 or higher. You also need to have V-Ray installed in 3ds Max if you want to use the V-Ray proxy feature. You can download Human Zbuilder Plugin from the official website or from Gumroad. The plugin costs $65 for a single user license or $195 for a studio license.


How to use Human Zbuilder Plugin?




Using Human Zbuilder Plugin is easy and fun. You just need to follow these simple steps:


Installing and activating Human Zbuilder Plugin




To install Human Zbuilder Plugin, you need to copy the files from the downloaded ZIP folder to your 3ds Max plugins folder. The default location of the plugins folder is C:\Program Files\Autodesk\3ds Max 2012\plugins. You also need to copy the files from the ZBrush folder to your ZBrush installation folder. The default location of the ZBrush folder is C:\Program Files\Pixologic\ZBrush 4R4.


To activate Human Zbuilder Plugin, you need to run 3ds Max as an administrator and go to Customize > Customize User Interface > Toolbars. Then, under the Category drop-down menu, select HumanZBuilder and drag the HumanZBuilder button to your toolbar. You also need to run ZBrush as an administrator and go to Preferences > GoZ > Path To 3dsMax. Then, browse to your 3ds Max executable file and click OK.


Loading and customizing Human Zbuilder models




To load a human model from ZBrush into 3ds Max, you need to click on the HumanZBuilder button on your toolbar and select Load Model From Zbrush. Then, a window will pop up with a list of available human models. You can choose from different ethnicities, genders, ages, and body types. You can also filter the models by name or category.


Once you have selected a human model, click OK and wait for it to load in 3ds Max. You will see a low-poly version of the model in the viewport and a high-poly version in the modifier stack. You can switch between the low-poly and high-poly versions by clicking on the Editable Poly or TurboSmooth modifiers.


To customize the human model, you can use the sliders in the HumanZBuilder window or the parameters in the modifier stack. You can change the skin color, eye color, hair color, facial features, body shape, and more. You can also use the morph targets in the modifier stack to adjust the expression of the human model.


Exporting and rendering Human Zbuilder models




To export your human model from 3ds Max to another software or engine, you have two options: OBJ file or V-Ray proxy. To export as an OBJ file, you need to click on Export Model As Obj in the HumanZBuilder window and choose a destination folder and a file name. To export as a V-Ray proxy, you need to click on Export Model As Vray Proxy in the HumanZBuilder window and choose a destination folder and a file name.


To render your human model in 3ds Max with V-Ray, you need to click on Render Model With Vray in the HumanZBuilder window. This will automatically assign a V-Ray material to your human model and generate normal maps, displacement maps, specular maps, diffuse maps, and SSS maps for it. You can then adjust the settings of the V-Ray material and the maps according to your preferences and render your human model with V-Ray. You can also use the V-Ray proxy feature to render your human model in another software or engine that supports V-Ray proxies, such as Maya, Blender, Unreal Engine, Unity, and more.


Tips and tricks for using Human Zbuilder Plugin




Human Zbuilder Plugin is a very versatile and powerful tool that can help you create realistic human characters in 3ds Max. However, there are some tips and tricks that can help you get the most out of it and improve your workflow and results. Here are some of them:


How to create different ethnicities and genders with Human Zbuilder Plugin




One of the great features of Human Zbuilder Plugin is that it allows you to create human characters of different ethnicities and genders. You can choose from a variety of pre-made human models that represent different races, such as African, Asian, Caucasian, Hispanic, and more. You can also choose from different genders, such as male, female, and transgender.


However, if you want to create a more specific or unique ethnicity or gender for your human character, you can also use the sliders and morph targets in the HumanZBuilder window or the modifier stack to modify the pre-made human models. For example, you can use the sliders to change the skin tone, eye shape, nose shape, lip shape, and more. You can also use the morph targets to change the facial structure, hair style, beard style, and more.


By combining the sliders and morph targets, you can create human characters of any ethnicity or gender you want. You can also mix and match different ethnicities and genders to create hybrid or diverse human characters.


How to add hair, clothes, and accessories to Human Zbuilder models




Another great feature of Human Zbuilder Plugin is that it allows you to add hair, clothes, and accessories to your human models. You can choose from a variety of pre-made hair styles, clothes, and accessories that are included in the plugin. You can also customize them by changing their color, size, position, and rotation.


To add hair, clothes, or accessories to your human model, you need to click on the Add Hair/Clothes/Accessories button in the HumanZBuilder window and select an item from the list. Then, you can use the sliders in the HumanZBuilder window or the parameters in the modifier stack to adjust the item. You can also use the Move/Rotate/Scale tools in 3ds Max to transform the item.


You can add multiple items to your human model and layer them as you wish. You can also use the Hide/Show buttons in the HumanZBuilder window to hide or show any item. You can also use the Delete button in the HumanZBuilder window to delete any item.


How to pose and animate Human Zbuilder models




The final feature of Human Zbuilder Plugin that we will cover in this article is that it allows you to pose and animate your human models. You can use the built-in rigging system of Human Zbuilder Plugin to pose your human model in any way you want. You can also use the animation tools of 3ds Max to animate your human model with keyframes or motion capture data.


To pose your human model with Human Zbuilder Plugin, you need to click on the Pose Model button in the HumanZBuilder window. This will activate the rigging system of Human Zbuilder Plugin and show you a set of bones and controllers for your human model. You can then use the Move/Rotate/Scale tools in 3ds Max to manipulate the bones and controllers and pose your human model.


To animate your human model with 3ds Max, you need to use the animation tools of 3ds Max as usual. You can set keyframes for the bones and controllers of your human model or import motion capture data from external sources. You can then play back your animation in 3ds Max or export it as an FBX file or a V-Ray proxy.


Conclusion




Summary of the main points




In this article, we have shown you what Human Zbuilder Plugin is, how to use it, and some tips and tricks for getting the most out of it. We have learned that:



  • Human Zbuilder Plugin is a powerful tool that allows you to create realistic human characters in 3ds Max with ease.



  • Human Zbuilder Plugin works by loading pre-made human models from ZBrush into 3ds Max. You can choose from different ethnicities, genders, ages, and body types. You can also customize the models by changing their skin color, eye color, hair color, facial features, body shape, and more.Human Zbuilder Plugin allows you to export your human models as OBJ files or as V-Ray proxies. You can then render your human models in any software or engine that supports these formats, such as Maya, Blender, Unreal Engine, Unity, Sketchfab, and more.



  • Human Zbuilder Plugin allows you to add hair, clothes, and accessories to your human models. You can choose from a variety of pre-made items that are included in the plugin. You can also customize them by changing their color, size, position, and rotation.



  • Human Zbuilder Plugin allows you to pose and animate your human models. You can use the built-in rigging system of Human Zbuilder Plugin to pose your human model in any way you want. You can also use the animation tools of 3ds Max to animate your human model with keyframes or motion capture data.



Call to action and recommendation




If you are interested in creating realistic human characters in 3ds Max, we highly recommend that you try Human Zbuilder Plugin. It is a powerful, versatile, and easy-to-use tool that can save you time and effort, give you flexibility and control, enhance your creativity and quality, and support multiple platforms and formats.


You can download Human Zbuilder Plugin from the official website or from Gumroad. The plugin costs $65 for a single user license or $195 for a studio license. You can also check out the tutorials and videos on the website to learn more about how to use Human Zbuilder Plugin.


Don't miss this opportunity to create stunning human characters with Human Zbuilder Plugin. Download it today and unleash your imagination!


FAQs




Here are some frequently asked questions about Human Zbuilder Plugin:



  • What are the system requirements for Human Zbuilder Plugin?



The system requirements for Human Zbuilder Plugin are the same as the system requirements for 3ds Max 2010-2012 and ZBrush 4R4 or higher. You also need to have V-Ray installed in 3ds Max if you want to use the V-Ray proxy feature.


  • Can I use Human Zbuilder Plugin with other versions of 3ds Max or ZBrush?



No, Human Zbuilder Plugin is only compatible with 3ds Max 2010-2012 and ZBrush 4R4 or higher. If you want to use Human Zbuilder Plugin with other versions of 3ds Max or ZBrush, you need to contact the developer and request an update.


  • Can I use Human Zbuilder Plugin with other software or engines besides 3ds Max and ZBrush?



Yes, you can use Human Zbuilder Plugin with any software or engine that supports OBJ files or V-Ray proxies. You just need to export your human model from 3ds Max as an OBJ file or as a V-Ray proxy and then import it into your desired software or engine.


  • Can I modify the pre-made human models from ZBrush in any way I want?



Yes, you can modify the pre-made human models from ZBrush in any way you want. You can change their skin color, eye color, hair color, facial features, body shape, and more. You can also use the morph targets in the modifier stack to adjust the expression of the human model.


  • Can I create my own human models from scratch with Human Zbuilder Plugin?



No, Human Zbuilder Plugin does not allow you to create your own human models from scratch. You can only use the pre-made human models from ZBrush and customize them to your liking. If you want to create your own human models from scratch, you need to use ZBrush or another digital sculpting software.


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